I'm still working away at Vick the Chick's model - getting there, but this is her so far...not too sure about the beak...kinda makes her look like a puffin so may have to experiment against initial designs...
Tuesday, 24 February 2009
Steps Completed
I'm still working away at Vick the Chick's model - getting there, but this is her so far...not too sure about the beak...kinda makes her look like a puffin so may have to experiment against initial designs...
Monday, 23 February 2009
henpen
It doesn't really show up all that well in this image as its all grey but...its done :) I've just got to finish Stella's environment now and also refine Vicky's model before rigging n stuff.
Dissertation is going ok as well, I've got about a third of it blocked out now. Total waffle which I'm going to have to refine, but all in all its getting there. I'm really panicing about getting everything finished in time to a decent enough quality, but the most I can do is chug away and try just now.
Tuesday, 17 February 2009
Uber sigh and a half!!!
"In an ever globalised market where advertisers and entertainment industries and constantly aiming to successfully maximise their target audience, is it possible to communicate inclusively on a global scale through narrative animation?"
I've completed the very rough structure of my dissertation with starter paragraphs for each section, just to get it blocked out so it's not so daunting to work at now.
On the practical side of things I've been working on solely the characters, so recently I've been looking into environment design. I've mainly been looking at Disney examples where the majority of the animations show that the background is much more simplistic so that the viewers attention isn't stolen away from the action however in Sleeping Beauty it shows that the background is actually a lot more intricately detailed than the characters, however despite this the characters do still stand out more as their design is very plain and simplistic. As my character designs are rather simplistic this approach may be the one to follow however I'm going to experiment around to see which looks better.
10 weeks to go =( chug chug chug!
Wednesday, 11 February 2009
abstract 1st draft - rough rough rough
"Research has shown that by simplifying a character's design to it's most minimilistic form it is possible for it to appeal to a global audience despite cultural differences.
Is it then possible to further develop these principles to produce a narrative animation which would result in having the same response and united understanding? If so what fundamental attributes would be used to do so?"
Now I just need to refine my question to suit this abstract as its currently in the form of:
"Is it possible to establish fundamental principles of expressing both character and narrative through the use of abstracted aural and visual imagery within the context of globally consumed animation?"
Instead of focusing too much on the question just now, Paul has advised me to use the rough abstract as my blue print and to produce a rough layout of my dissertation, perhaps with a few starter paragraphs for each section.
Tuesday, 10 February 2009
Question...
"What are the fundamental attributes in conveying a character for a narrative animation to be effective for global distribution?"
....my moogle of a mate Searra suggested furthering my question for more clarity.....so perhaps I could add something liiiike:
"Is it possible to communicate to a worldwide audience using a combination of abstract language such as music, colour, paralanguage etc which would enable anyone to receive a clear, shared understanding of a particular message despite cultural difference, religious beliefs or language barriers."
ponder ponder....comments?
Friday, 6 February 2009
Stella
These are some pics of the initial model for my character 'Stella'. Stella's character is a transvestite peacock, and from these pics you'll see that his design is very stylised and quite abstract. The visuals are following a minimilistic approach and I'm aiming to keep the style as unique as possible as to avoid comparisons to any other work etc.
The conflict I'm having at the moment is determining whether or not Stella's design is too abstract or not abstract enough? I'll have to round up some fresh eyes to see whether it is obvious that he is a peacock or not.
Thursday, 5 February 2009
Debut Blog!
I feel this area of research is a rather valuable topic to look into as the majority if not all companys in the advertising and entertainment industries are continualy looking into communicating/appealing to the biggest target audience possible as this would be more cost efficient, and the more understanding they gain as to how to communicate to a global audience, the response should be more successful.
Wafflewafflewaffle...that is all for now I think... =)